KotS Discord频道中关于“攻击机改动”的QA

来源:KotS(NA&EU) Discord wows-news频道
翻译:暗夜0v0
本译文为浩舰原创文章, 如需转载请通过首页邮箱联系我们

“攻击机改动”的新闻


Q:How much of a delay are we talking about here? Because as much as the restsounds very nice, that part sounds like it will make it super awkward to usethem and will lead to quite a bit of confusion from the average Joe playing the game.
Also, how will that affect FDR’s rockets that are already super slow?
Q:上文提到的延迟具体是多少呢?因为这条改动的其他部分看起来都很不错,只有这一部分看起来有些愚笨并且会让很多普通玩家感到疑惑。
同时,这一机制如何影响罗斯福那已经很慢的火箭弹呢?

A:Overall time of attack animation (from the moment you’ve pressed LMB second time to the moment of impact)is increased by 2.5 – 3 times. The mainchange for CV players would be the fact that he has to take a bigger lead, thenpreviously.
A:攻击动画的总时间(即第二次按下鼠标左键到火箭弹命中的时间)增加了2.5-3倍。对于CV玩家的主要变化是,他们需要准备好更多的提前量。


Q:wait so rockets would kinda behave like those of the FDR as they areright now?
Would have actually been cool to have a footage of that like we got for skipbombs.
Q:等等,那么以后的火箭弹表现就会像现在的罗斯福一样么?
要是能像跳弹轰炸机那样有个预览视频就更好了。

A:Overall, yes, that’s the closest description based on what you have in game.
Couple it with marks for each individual rockets, so that DD knows, where hewill received less damage, and some slight changes to the behaving of rocketscrosshair (shrinks faster, less penalized for maneuvers).
So, as a sum-up – it would be easier for CV to start an attack, and easier for DDto dodge it.
A:总体上来说,是的,这是最贴近游戏中现有状态的描述。
将这一投弹动画和火箭弹落弹标记结合将帮助DD玩家判断哪个位置受到的伤害更少;同时,我们也会对投弹圈进行一定改动(缩圈更快,机动惩罚更小)
总而言之,CV发动攻击更加容易,同时DD躲避攻击也更加容易。